Waiting for Godot

Another Shout Out

It is always gratifying when one is mentioned in the press.  In this case, Ken Werner, a journalist who has been following my work since the beginning, who believed in me before anyone else took notice,

“It takes a long time to develop novel display technologies. As a result, product designers sometimes express a desire for display characteristics that the industry cannot supply – at least not yet, and maybe never.

It can work the other way, though. Candice Brown Elliott’s brilliant Pentile Display architecture was initially developed to improve efficiency, effective pixel density and battery life in laptop PCs using LCDs. Instead, the industry found ways to use a brute force approach and create LCDs with more and more physical pixels, along with sufficient energy savings from improved backlights and energy savings. Pentile waited for years to find its killer app: allowing Samsung to make larger OLED subpixels for a given pixel format, thus reducing current density and improving lifetime.”

Waiting For Godot

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